This is what three days of work looks like. In the interest of full disclosure, I feel it necessary to mention that for Charles' scrambly run I ripped off a scrambly run Mitsuo Iso animated for this shot in Gundam 0080.
Most scenes don't move this much or have this much stuff happening at once, but it also doesn't have any lip sync so it's still representative of how much animation I'm able to produce in three days under semi-ideal conditions. Conditions are usually less than semi-ideal.
Clean-up still usually takes me about twice as long as the rough animation, and the backgrounds are just untextured 3D models at this point, so...
I'm thinking of having Warner Bros. take the project away from me and just get Fred Calvert to finish it up.
This looks great! I wonder, though, why doesn't the clown/man/person run after Charles sooner instead of waiting for that thing to curl up and implode?
But really, he's only talking because it's too disorienting to have too much stuff happening at once on opposite sides of the screen.