
If I've left one out, let me know.
McDarnold's: Back in 2005 I got about halfway through the conclusion before stopping. I'd felt I'd gotten much better at animation and wanted to move onto something better, intending to completely redo the conclusion at some point. I've decided to
completely redo it with much better animation, but don't expect it for a long time. So far all I have is an outline, the first half of the story scripted and storyboarded in my head, and the incomplete first background. The resolution this time is 720p.
Alias: Sewer Mission: Waaaaay abandoned. Gone, gone. I don't even know where most of the toys I was going to use are anymore.
Raptor Lincoln: The "Intro" Flash should be considered an introduction to the character of Raptor Lincoln, as well as Dr. Bob Qualified and his sidestick. The story from the introduction will not be continued, but the characters will be around in
Enthalpy.
Nicholas' Weird Adventure 3: I never started beyond initial planning. I was going to use the SWFZ engine, but that's gone now. It's quite a shame; it was the best 3D Flash engine of its time.
Nicholas' Wiird Adventure: Never started.
Enthalpy: The quality level I desire for this series is too much for me to animate even a small fraction of the ideas I want to use for it in my lifetime. The current plan is to make a pilot (the
McDarnold's remake) and try to attract potential investors so I can get studio involvement. No, that doesn't mean that if I fail there won't be any
Enthalpy. It means that if I succeed, it'll be a lot easier and faster for me.
That
Saunich game: Evolved into
Saunich der Hejhaug as seen in Flash animation form, which is a lot better in my opinion. I'll probably upload the very, very unfinished DS version (splash screen, title screen, short Saunich monologue, then the platform engine) soon.
Enthalpy Super Fun Adventure Game, Hooray! I "temporarily" stopped working on it to wait for a release of Fenix for the Dreamcast that would allow VMU saving; sadly, it doesn't seem that release will ever be made public. I'll probably salvage assets from this at some point, but I don't want to release this as a commercial console game without even the ability to save. No, this doesn't mean I'm abandoning programming for the Dreamcast. I'm just abandoning Fenix and am looking into SDL.
David Liebe Hart and James Quall: Superstar Saga: I made the engine and intro, but never got any further. The only reason I ever announced it was because I had taken an Ambien to help me sleep and the resulting high impaired my judgment. The next morning I realized I'd probably never finish and I regretted posting about it so prematurely.
That Wii game I mentioned in my previous journal entry: I could have finished programming it today, but I
finally got Alchemy running and I screwed around with that all day instead. I mean... C AND C++ TO FLASH, GUYS. I'd played with the idea of making a
Doom total conversion before but decided against it, but now that I'm actually able to port the resulting game to Flash thanks to Mike Welsh's work, I may get back into that.
Oh yes, that Ultimate WalrusGuy Collection DVD is, as I said, coming whenever I can buy Adobe Encore, the trial for which I was using to make it. Unfortunately, it's not possible to buy Encore by itself anymore, so I'm going to have to wait until I can buy the entire creative suite.
Well, there you go. I think that's everything I've ever announced or released unfinished versions of since 2005. No, wait... I forgot all about
Enthalpic Comics. Crap. Status: I forgot all about it.